Blog · 3 posts
Notes from the studio
What we learned, what broke, and what is coming next.
Latest · Devlog
How we built Color Blocks in four months
Four months, two people, one board game. A month-by-month account of what we cut, what we kept, and the week we nearly restarted.
Engineering
Six months of shipping on Unity 6
Build sizes, load times, and the two settings that mattered more than everything else combined.
Studio
Putting ads in a game without being awful about it
You can fund a free game with advertising and still respect the person holding the phone. Mostly.